Evaluation

After introducing our prototype to users, we ran a benchmark evaluation with three notable goals:

  1. Understand how varying levels of experience with video games, specifically 3D ones, affected the user’s understanding of the controls.

    1. We used this information of develop our tutorial room more with important instructions.

  2. See what elements of the room drew the user’s attention.

    1. Our goal was to have several points of interest be available from the start so that larger groups could split up and discover things individually, before calling their partners over for support.

    2. This test informed our decisions about how to indicate which elements were intractable.

  3. Understand how users made associations between two game objects. When the users break the vase, the statue in the opposite corner becomes angry and begins turning to track the player. This correlation is important since it guides the user to the next step of the puzzle.

    1. We initially used spacial audio cues to convey this effect to the users. After completing ICAT day, we believe additional indicators would be beneficial, such as an evil laugh to indicate the connection, glowing red eyes for in-world understanding, and an ambient glow to draw more attention.


The table below (Table 1) is taken from our first benchmark evaluation, and contains information about the users and their experience. This data is purely quantitative, however the evaluation also included open-ended questions that gave us the insight outlined above.

User

User 1

User 2

User 3

User 4

GAMEPLAY

——

——

——

——

1st item approached

Window

Benches

Statue

Blue Bench

2nd item approached

Vase

Vase

Window

Vase

3rd item approached

Statue

Art UI

Art UI

Art UI

Time to approach 1st item

3 seconds

3 seconds

4 seconds

1 second

Time from breaking vase to noticing statue

46 seconds

29 seconds

52 seconds

12 seconds

USER BACKGROUND INFO

——

——

——

——

Current Age

22

21

21

22

Age When Played First Video Game

Age When Played First Video Game

6

7

8

N/A

Played 3D Games Prior?

Played 3D Games Prior?

Yes

No

Yes

Yes

Year Last Played 3D Game

Year Last Played 3D Game

2021

N/A

2023

2022